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Design Thinking for Data-Driven App Development · Quiz 2 · Jan 2023

Design Thinking for Data-Driven App Development · Quiz 2 · Jan 2023

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Questions and published explanations below are available without starting a test. Some questions may not have a published solution yet.

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Question 279 MCQ · 1.0 marks

What are visual constraints in design?
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They are the perceived properties of an object or interface that suggest how it can or should be used.
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They are the limitations or restrictions placed on the visual elements of a design project.
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They are the space of possible actions from an object's appearance, providing people with a range of usage possibilities.
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They are the effective and usable elements of a design that communicate the intended message to the audience.

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Question 280 MCQ · 1.0 marks

Which stages did Prof. Bala Ramadurai go through to develop the four-step design thinking process of Empathize-Analyze-Solve-Test to help create better products or services?
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Ideas → Problems → Service or Product → Test → People → Revenue
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People → Problems → Service or Product → People → Test → Revenue
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People → Problems → Ideas → Test → Service or Product → Revenue
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People → Ideas → Test → Problems → Service or Product → Revenue

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Question 281 MCQ · 1.0 marks

Imagine you are designing the world’s first voice-guided navigation system for a car GPS. At this early stage in the design process, you want to find out if drivers can understand and respond to your voice directions while driving a car. Which prototype would you build for this purpose?
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Have pre-determined turn-by-turn directions for a particular route written on a notepad. The experimenter reads the right directions while the participant drives on the route.
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Create a fully functional system with a database of routes, directions and voice clips on a laptop and put the laptop in the car. The participant drives the car along the route and hears the turn directions from the laptop.
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A paper prototype of the GPS display with multiple screens that each shows the map at a different part of a route. The participant evaluates the prototype in a lab. For each screen, the experimenter speaks out the turn directions and asks the participant what he should do (e.g., “I’d take the next exit”).
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Create a video of a person driving on a route, and then add your instructions as a voiceover. Show participants this video, pause the video after each instruction and ask what participants would do.

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Question 282 MCQ · 1.0 marks

Consider the following statements regarding the project life cycle 1. Understanding the scope of the project is part of the initiation phase. 2. Objectives of the project are defined in the initiation phase. 3. Formulation and planning of various activities are done before moving to the execution phase. Select the correct answer using the codes given below.
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1 only
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1 and 2 only
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1 and 3 only
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1, 2 and 3

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Question 283 MCQ · 1.0 marks

An Agile methodology based project is about to start in a week’s time. Annabelle and Ayraa, the two developers are discussing the applicability of automation. While Annabelle says automation can be done only at the testing level, Ayraa believes that development and deployment can be automated in Agile projects along with testing. Which of the following statements is true?
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Annabelle is correct as only testing can be automated in an Agile project.
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Ayraa is correct as development testing and deployment can be automated in an Agile project.
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Ayraa is partially correct as deployment can’t be automated in an Agile project.
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Ayraa is partially correct as development can’t be automated in an Agile project.

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Question 284 MCQ · 1.0 marks

Which descriptor below contains elements of an effective persona?
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Mahavir Singh Phogat is a middle-aged former amateur wrestler trained in the Pehlwani style of Indian wrestling, residing in Haryana.
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Mahavir Singh Phogat is dejected as he could not win a medal for his country, but he vows that his unborn son will.
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Mahavir Singh Phogat is disappointed on having four daughters, he gives up hope.
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Despite facing backlash from the villagers, Mahavir Singh Phogat goes ahead with his daughter Geeta and Babita, training them in his makeshift mud pit.

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Question 285 MCQ · 1.0 marks

What is the purpose of the extreme character in design thinking?
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To create a fictional persona that represents the target user group.
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To identify the most extreme or unusual user group and design a solution that meets their needs.
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To challenge assumptions and generate new ideas by considering the needs and perspectives of an extreme user group.
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To exclude certain user groups from the design process in order to focus on a specific target market.

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Question 286 MCQ · 1.0 marks

According to the four-stage Design Thinking process, which of the following represents the correct phases that need to be analyzed when conducting a customer journey mapping?
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When, Where, Why
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Before, During, After
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Why, How, When
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Who, What, When

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Question 287 MCQ · 1.0 marks

Which of the following is a recommended best practice for conducting a user journey mapping? 1. Only include experts with similar viewpoints to ensure consistency. 2. Ask generic, unprepared questions to elicit unfiltered responses. 3. Observe and note the user's physical and emotional experiences during a task. Select the correct answer using the codes given below.
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1 and 3 only
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2 and 3 only
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3 only
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1, 2 and 3

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Question 288 MCQ · 1.0 marks

Which of the following is a key difference between design research and market research?
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Design research uses quantitative methods, while market research uses qualitative methods.
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Design research focuses on what people will buy, while market research focuses on what people need.
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Design research relies on big data analytics, while market research uses observational methods.
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Design research studies people in-depth, while market research converses with hundreds of people in focus groups.

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Question 289 MCQ · 1.0 marks

Which of the following statements is true regarding the difference between empathy maps and journey maps?
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Empathy maps capture the overall customer experience, while journey maps focus on specific touchpoints.
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Empathy maps focus on customer emotions, while journey maps focus on customer behaviours.
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Empathy maps capture customer thoughts, while journey maps capture customer feelings.
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Empathy maps and journey maps are the same things.

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Question 290 MCQ · 1.0 marks

Which of the following statements is true regarding design methods and their criticisms?
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Design methods are design tools, and their criticisms led to the emergence of participatory design, user-centred design, and design thinking as a creative process in problem- solving and innovation.
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Design methods are only procedures for designing, and their criticisms have not led to any significant changes in the design process.
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Design methods are not effective in the design process, and their criticisms have led to a decline in their use.
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Design methods are outdated and have been replaced by newer approaches to design.

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Question 291 MCQ · 1.0 marks

What is the typical number of HMW (How Might We) questions to be framed for customer journey mapping?
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3-4
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2-3
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1-2
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5 or multiple HMW

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Question 292 MCQ · 1.0 marks

What is the primary purpose of Storyboarding in design?
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To showcase the user interface of a product.
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To discuss details on the final product and marketing plan for that product.
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To create an immersive, detailed world that will feel realistic to all users.
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To focus on the task the user is performing while interacting with the product.

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Question 293 MCQ · 1.0 marks

Which of the following is an example of design thinking being used in the automobile sector?
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Changing the colour of a car's exterior to a more fashionable shade.
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Adding more cup holders to the interior of a car.
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Conducting user research to identify pain points in the car ownership experience and designing solutions to address them.
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Increasing the engine power of a car to make it faster.

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Question 294 MCQ · 1.0 marks

Why do we choose to Analyze in Design thinking?
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To identify the unsaid needs of the customer
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To solve the problem of the customer
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To regenerate a problem statement
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To use tools like How Might We, Customer Journey Map

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Question 295 MCQ · 1.0 marks

Which among the following is the correct approach to Multi-why Analysis?
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Ask the customer why are they suffering, what is the cause, and when did it start?
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Ask the customer why their problem exists, and then go ahead and solve that problem
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Ask the customer why their problem exists, then drill down further by asking more whys till you annoy the customer
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Ask the customer why their problem exists, then drill down further by asking more whys till you find out the root cause of that problem

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Question 296 MCQ · 1.0 marks

What does Prof. Bala Ramadurai suggest when it comes to the application of Multi-why analysis?
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Pick the most important How Might We question from the customer’s point of view
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Apply Multi Why on all problems and HMWs that we generate during Empathize phase
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Ask why the customer still faces the problem and identify whether they are gaining something from it, eg. XP points
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Make assumptions on the answers of the possible Multi-Why and navigate the series of questions so you narrow down to a solution

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Question 297 MCQ · 1.0 marks

What among the following should be considered the best practices for the application of the Analysis phase? 1. Gather a lot of expert analysts and get additional information 2. Seek insights from possible customers 3. Continue drilling down the core reason for the problem even if the answers move beyond your area of expertise 4. Forgo the laws of the land and seek answers and solutions beyond them. Select the correct answer using the codes given below.
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1, 2 and 3
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1 only
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2 and 4
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1 and 2

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Question 298 MCQ · 1.0 marks

As per the interaction between Prof. Bala and Mr. Shyam Raghunandan (Schueco), what are the few factors that are NOT being considered in architectural designing and planning, keeping in mind human or customer-centricity?
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Aesthetic; visual appeal.
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Life expectancy of the product; the lesser the better.
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Performance; Protection from the wind, water, and heat.
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Sustainability; blending technology while dealing with the effects of climate change.

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Question 299 MCQ · 1.0 marks

Which of the following is suggested as one of the most effective ways to conduct a brainstorming session, according to the paper that Prof. Bala came across?
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Encouraging team members to keep their ideas to themselves.
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Asking team members to present their ideas one at a time.
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Writing down all the ideas of all team members on paper.
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Ignoring the ideas of quieter team members.

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Question 300 MCQ · 1.0 marks

Who developed the concept of TRIZ?
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Khabib Nurmagomedov
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Genrich Altshuller
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Volodymyr Zelenskyy
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Heinrich Himmler

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Question 301 MCQ · 1.0 marks

Nitish is a 28-year-old app developer from Kolkata. He was asked to create a few wireframes based on the insights provided by his manager. From a Design Thinking perspective, what phase best suits Nitish’s wireframing activity?
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Analyze
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Solve
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Test
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Empathize

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Question 302 MCQ · 1.0 marks

Which example did Prof. Prathap Haridoss use to illustrate the concept of 'poor feedback' in design?
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Siren in a police car
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Alarm in a water purifier
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Fire alarm on the IITM campus
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Emergency button in an elevator

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Question 303 MCQ · 1.0 marks

Which TRIZ principle did Prof. Bala Ramadurai relate to the smuggling scene in the movie Naayagan?
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Principle of ideality
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Beforehand cushioning
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Principle of inventive solutions
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Principle of segmentation

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Question 304 MCQ · 1.0 marks

Which of the following belongs to the Test phase in Design Thinking?
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Prototype and test
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Ideate and implement
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Conceptualize and move ahead
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Analyze and solve

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Question 305 MCQ · 1.0 marks

While dealing with alkaline storage batteries, Thomas Edison recognized that traditional storage batteries had several shortcomings, including a short lifespan and a tendency to leak and corrode. To address these issues, Edison added a layer of protective material to the positive electrode of the battery. This material, known as an oxide of nickel, served as a layer that prevented the electrode from corroding and deteriorating over time. What TRIZ Principle has been applied here?
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Nested dolls
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Beforehand cushioning
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Asymmetry
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Anti-weight

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Question 306 MCQ · 1.0 marks

When launching an app and testing it out in the market. We make assumptions like the customer will know how to download an app, use Playstore/App Store, and know English. Why is it important to validate assumptions made when launching and testing a mobile app?
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To make the testing process more difficult and time-consuming
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To ensure that the app is not successful
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To avoid making any changes to the app
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To improve the app's performance and user experience

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Question 307 MCQ · 1.0 marks

Which of the following best describes influencer marketing?
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A form of advertising that relies on endorsements from popular celebrities.
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A type of marketing that focuses on influencing consumer behavior through social media influencers.
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A strategy that involves creating viral content to increase brand awareness.
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A method of targeting consumers through email marketing.

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Question 308 MCQ · 1.0 marks

How can a company encourage its customers to refer new customers?
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By offering incentives such as discounts, free products, or cash rewards
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By threatening to revoke their customer privileges if they don't refer new customers
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By asking them to refer new customers in a rude or pushy way
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By spamming their customers' emails and phone numbers with referral requests

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Question 309 MCQ · 1.0 marks

Which of the following is an important consideration for website development from a design perspective?
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The type of programming language used to build the website.
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The size of the company logo that appears on the homepage.
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The layout and organization of content on the website.
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The number of social media icons included in the footer.

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Question 310 MCQ · 1.0 marks

Consider the following regarding User Experience (UX) Design principles 1. Strive for consistency 2. Strive for novelty 3. Maximize users’ cognitive loads Which of the principles given above can help improve usability, increase appeal, and create effective designs?
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1 only
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1 and 2 only
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1 and 3 only
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2 and 3 only

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Question 311 MCQ · 1.0 marks

State whether the following statement is true or false In UX design, while simplicity aims to reduce complexity, minimalism is about reducing the elements to a strict minimum.
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TRUE
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FALSE

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Question 312 MCQ · 1.0 marks

Consider the following regarding low-fidelity prototypes 1. Low-fidelity prototypes are quick and easy to create and allow designers to iterate quickly and make changes based on user feedback. 2. Low-fidelity prototypes are realistic and are used to test the functionality, usability, and aesthetics of a design. Select the correct answer using the codes given below.
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1 only
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2 only
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Both 1 and 2
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Neither 1 nor 2

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Question 313 MCQ · 1.0 marks

Which of the following best describes the role of product management?
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Controlling the costs associated with running a business.
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The application of methods and skills to achieve specific project objectives.
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Planning, developing, launching, and managing a product or service.
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Managing technological fundamentals to create customer advantage.

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Question 314 MCQ · 1.0 marks

Imagine you make a game app for parents and their children (aged 4-8) to play together. What will be a sign of a successfully presented prototype?
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The music is appealing to adults only.
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They are able to figure out the functionalities and navigation of the app easily and by themselves.
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The app plays a lullaby upon crashing.
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The app gives alternative solutions in case parents and children don’t find them appealing.

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Question 315 MCQ · 1.0 marks

Why do we go for the second round of analysis once we’ve made the prototype 1. To use the user’s experience to see if we’re going in the right direction 2. Because Design Thinking as a concept is an iterative process and requires re-establishing a connection with the EAS stages 3. To understand why the user is doing what the user is doing 4. Work on learnings and implement in the next round of Solve stage Select the correct answer using the codes given below.
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2 only
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1, 3 and 4 only
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3 and 4 only
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1, 2, 3 and 4

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Question 316 MCQ · 1.0 marks

Which of the following is the most appropriate way for design thinking professionals to address conflicts of interest that arise due to technical lacking during the Analyze phase?
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By ignoring potential conflicts of interest and focusing solely on user needs.
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By prioritizing their personal interests over the interests of users.
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By trying to prioritize and address potential conflicts between the customer and the technical limitations.
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By avoiding collaboration with other stakeholders.

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Question 317 MCQ · 1.0 marks

Which of the following is NOT an advantage of bulletproofing ideas during the Analyze phase?
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Helps in generating solutions
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Ensures feasibility
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Improves scalability
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Gets us feedback

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Question 318 MCQ · 1.0 marks

What is the phenomenon known as the Network Effect, as mentioned by Mr. Bharath Visweswariah, in relation to startups and businesses?
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A phenomenon that limits new businesses from acquiring new users who live in far-fetched areas.
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A phenomenon whereby increased numbers of people or participants improve the value of a good or service.
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A phenomenon that only benefits websites like Facebook and Twitter.
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A phenomenon that has no impact on investors' decisions to invest in companies.

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Question 319 MCQ · 1.0 marks

Read the case study, and answer the given subquestions. **CASE INCIDENT** **User Experience of a Grocery Store** A team of IITM BS DTD-DAD students conducted in-depth interviews and observations with shoppers in the Prime Mart, a grocery store located on the IIT Madras campus, to understand their pain points and needs. They identified common issues such as long checkout lines, difficulty finding products, and confusion about pricing. The team analyzed the research findings and synthesized the information into clear problem statements. They identified the key issue as improving the checkout experience to reduce wait times and increase customer satisfaction. The team generated a variety of potential solutions through brainstorming sessions and creative exercises. They came up with ideas such as self-checkout kiosks, mobile payment options, and optimizing the layout of the store. The team created rough drafts of their ideas to test with users. They developed a mobile payment app prototype app that allowed customers to scan and pay for items as they shopped. However, they encountered some issues during the prototyping phase, such as technical glitches and difficulty integrating the app with the store’s existing systems. The team tested their prototype with real users to gather feedback and identify areas for improvement. They found that the app was well-received by users and helped to reduce checkout times, but there were still some issues that needed to be addressed before implementation.
After much observation and analysis, the team come up with some validated solutions that they believe can solve some problems in the grocery store to a great extent. But they notice that implementing/ testing these solutions would be costly and would require infrastructural changes and then they chose to develop a mobile app. What approach did the team take in the Design Thinking process to evaluate potential solutions for improving the grocery store's user experience, given the infrastructural and budget constraints?
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Analysis of grocery store customers’ insights
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Creation of a budget estimate to test some solutions only
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Application of the systematic problem solving method
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Going back to the ideate phase of the design thinking approach

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Question 320 MCQ · 1.0 marks

Read the case study, and answer the given subquestions. **CASE INCIDENT** **User Experience of a Grocery Store** A team of IITM BS DTD-DAD students conducted in-depth interviews and observations with shoppers in the Prime Mart, a grocery store located on the IIT Madras campus, to understand their pain points and needs. They identified common issues such as long checkout lines, difficulty finding products, and confusion about pricing. The team analyzed the research findings and synthesized the information into clear problem statements. They identified the key issue as improving the checkout experience to reduce wait times and increase customer satisfaction. The team generated a variety of potential solutions through brainstorming sessions and creative exercises. They came up with ideas such as self-checkout kiosks, mobile payment options, and optimizing the layout of the store. The team created rough drafts of their ideas to test with users. They developed a mobile payment app prototype app that allowed customers to scan and pay for items as they shopped. However, they encountered some issues during the prototyping phase, such as technical glitches and difficulty integrating the app with the store’s existing systems. The team tested their prototype with real users to gather feedback and identify areas for improvement. They found that the app was well-received by users and helped to reduce checkout times, but there were still some issues that needed to be addressed before implementation.
What is the purpose of a creative exercise in the Design Thinking process?
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To generate as many ideas as possible
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To eliminate bad ideas quickly
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To validate the feasibility of potential solutions
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To conduct in-depth research on user needs

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Question 321 MCQ · 1.0 marks

Read the case study, and answer the given subquestions. **CASE INCIDENT** **User Experience of a Grocery Store** A team of IITM BS DTD-DAD students conducted in-depth interviews and observations with shoppers in the Prime Mart, a grocery store located on the IIT Madras campus, to understand their pain points and needs. They identified common issues such as long checkout lines, difficulty finding products, and confusion about pricing. The team analyzed the research findings and synthesized the information into clear problem statements. They identified the key issue as improving the checkout experience to reduce wait times and increase customer satisfaction. The team generated a variety of potential solutions through brainstorming sessions and creative exercises. They came up with ideas such as self-checkout kiosks, mobile payment options, and optimizing the layout of the store. The team created rough drafts of their ideas to test with users. They developed a mobile payment app prototype app that allowed customers to scan and pay for items as they shopped. However, they encountered some issues during the prototyping phase, such as technical glitches and difficulty integrating the app with the store’s existing systems. The team tested their prototype with real users to gather feedback and identify areas for improvement. They found that the app was well-received by users and helped to reduce checkout times, but there were still some issues that needed to be addressed before implementation.
Consider the following statements regarding the empathize phase in the case 1. The team identified common issues such as long checkout lines, difficulty finding products, and confusion about pricing by conducting in-depth interviews. 2. The team used shadowing to get an in-depth understanding of the customer experience by observing a customer as they go through the entire shopping process. 3. The team conducted co-creation workshops to gather insights and ideas from customers directly. Which of the statement(s) given above is/are true?
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1 only
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1 and 2 only
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2 and 3 only
6406531740051.
1, 2 and 3

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Report a correction for Q321

Question 322 MCQ · 1.0 marks

Read the case study, and answer the given subquestions. **CASE INCIDENT** **User Experience of a Grocery Store** A team of IITM BS DTD-DAD students conducted in-depth interviews and observations with shoppers in the Prime Mart, a grocery store located on the IIT Madras campus, to understand their pain points and needs. They identified common issues such as long checkout lines, difficulty finding products, and confusion about pricing. The team analyzed the research findings and synthesized the information into clear problem statements. They identified the key issue as improving the checkout experience to reduce wait times and increase customer satisfaction. The team generated a variety of potential solutions through brainstorming sessions and creative exercises. They came up with ideas such as self-checkout kiosks, mobile payment options, and optimizing the layout of the store. The team created rough drafts of their ideas to test with users. They developed a mobile payment app prototype app that allowed customers to scan and pay for items as they shopped. However, they encountered some issues during the prototyping phase, such as technical glitches and difficulty integrating the app with the store’s existing systems. The team tested their prototype with real users to gather feedback and identify areas for improvement. They found that the app was well-received by users and helped to reduce checkout times, but there were still some issues that needed to be addressed before implementation.
Which of the following best describes the importance of user experience design in the grocery store case discussed in main question?
6406531740052.
User experience design is not important in the grocery store case, as the team was primarily focused on identifying pain points through interviews.
6406531740053.
User experience design is important in the grocery store case because it helps ensure that customers have a positive experience and are more likely to return to the store.
6406531740054.
User experience design is important in the grocery store case because it helps reduce costs by streamlining processes and making the shopping experience more efficient.
6406531740055.
User experience design is not relevant in the grocery store case, as it is primarily a logistical challenge of moving products from the supplier to the store.

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Question 323 MCQ · 1.0 marks

Read the case study, and answer the given subquestions. **CASE INCIDENT** **User Experience of a Grocery Store** A team of IITM BS DTD-DAD students conducted in-depth interviews and observations with shoppers in the Prime Mart, a grocery store located on the IIT Madras campus, to understand their pain points and needs. They identified common issues such as long checkout lines, difficulty finding products, and confusion about pricing. The team analyzed the research findings and synthesized the information into clear problem statements. They identified the key issue as improving the checkout experience to reduce wait times and increase customer satisfaction. The team generated a variety of potential solutions through brainstorming sessions and creative exercises. They came up with ideas such as self-checkout kiosks, mobile payment options, and optimizing the layout of the store. The team created rough drafts of their ideas to test with users. They developed a mobile payment app prototype app that allowed customers to scan and pay for items as they shopped. However, they encountered some issues during the prototyping phase, such as technical glitches and difficulty integrating the app with the store’s existing systems. The team tested their prototype with real users to gather feedback and identify areas for improvement. They found that the app was well-received by users and helped to reduce checkout times, but there were still some issues that needed to be addressed before implementation.
The team encountered some issues during the prototyping phase, such as technical glitches and difficulty integrating the app with the store’s existing systems. As a Design Thinking consultant, what would you recommend as the possible course of action for the team?
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Go back to Empathize phase to integrate store employees’ pain points.
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Conduct user testing and simply the app with optimal features.
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Consider non-technical solutions such as redesigning store layouts or adjusting employee training programs.
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Test the prototype and solicit feedback from the store employees only.

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Question 324 MCQ · 1.0 marks

Read the case study, then answer the given subquestions. **CASE INCIDENT** **Healthcare Product Development** Sarah had just joined a small healthcare startup as a Design Thinking professional. She was tasked with helping the team identify and solve some of the biggest pain points their users were facing. The startup had developed a new wearable device that monitored vital signs in real-time, but they were struggling to gain traction with its target market. Answer the questions using your knowledge of Design Thinking:
Which design thinking tool should Sarah use to gather insights from healthcare professionals and patients?
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Brainstorming
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Mind mapping
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User interviews
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SWOT analysis

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Question 325 MCQ · 1.0 marks

Read the case study, then answer the given subquestions. **CASE INCIDENT** **Healthcare Product Development** Sarah had just joined a small healthcare startup as a Design Thinking professional. She was tasked with helping the team identify and solve some of the biggest pain points their users were facing. The startup had developed a new wearable device that monitored vital signs in real-time, but they were struggling to gain traction with its target market. Answer the questions using your knowledge of Design Thinking:
Sarah quickly discovers that the device was too complex for many patients to use effectively and that healthcare professionals were overwhelmed by the amount of data it generated. Which of the following should she and the tech team not do to fix this situation?
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Focus on simplifying the user experience
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Brainstorm potential solutions
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Train the focus group to understand the product better
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Make the data more actionable and understandable

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Question 326 MCQ · 1.0 marks

Read the case study, then answer the given subquestions. **CASE INCIDENT** **Healthcare Product Development** Sarah had just joined a small healthcare startup as a Design Thinking professional. She was tasked with helping the team identify and solve some of the biggest pain points their users were facing. The startup had developed a new wearable device that monitored vital signs in real-time, but they were struggling to gain traction with its target market. Answer the questions using your knowledge of Design Thinking:
The tech team eventually settled on a new mobile app that presented users with a simplified dashboard of their vital signs and provided personalized recommendations based on that data. What should be their next steps?
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Launch it in the market → Digital Promotion → User Testing → Releasing a new version with bugs fixed
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Make a buzz in the healthcare market about it → Test it again with the focus group → Analyze again and fix issues → Launch it in the market
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Make a prototype → Test it with a focus group → Plan Marketing → Launch in market
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Hold workshops to train the prospective users about using the app → Market the app and give users incentives to use it → Test the first prototype → Launch in Market

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Question 327 MCQ · 1.0 marks

Read the case study, then answer the given subquestions. **CASE INCIDENT** **Healthcare Product Development** Sarah had just joined a small healthcare startup as a Design Thinking professional. She was tasked with helping the team identify and solve some of the biggest pain points their users were facing. The startup had developed a new wearable device that monitored vital signs in real-time, but they were struggling to gain traction with its target market. Answer the questions using your knowledge of Design Thinking:
Imagine a scenario where the start-up launches the app. They are facing a dearth of downloads for their app. So they decide on promoting the app by making a Facebook post and promoting it. They spend a total of 1.6 lakhs in making and pushing the content inorganically. They end up getting 64 lakh downloads in the next 8 months. What will be the cost per installation they incurred? (All in Rupees)
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40
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0.025
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0.25
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4

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Question 328 MCQ · 1.0 marks

Read the case study, then answer the given subquestions. **CASE INCIDENT** **Healthcare Product Development** Sarah had just joined a small healthcare startup as a Design Thinking professional. She was tasked with helping the team identify and solve some of the biggest pain points their users were facing. The startup had developed a new wearable device that monitored vital signs in real-time, but they were struggling to gain traction with its target market. Answer the questions using your knowledge of Design Thinking:
The team tested their new app with a group of beta users and received overwhelmingly positive feedback. The startup was able to use this new product to successfully pivot and become a leader in the digital health space. What should their next step be?
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Making more products.
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Improving the app and wristwatch to make them more inclusive and friendly.
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Making a platform on which customers can perform more intricate data analysis.
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Introduce entertainment features in the smartwatch.

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