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Game Theory and Strategy · Quiz 1 · May 2024

Game Theory and Strategy · Quiz 1 · May 2024

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Questions and published explanations below are available without starting a test. Some questions may not have a published solution yet.

16 / 16 published solutions

Question 229 MCQ · 2.0 marks

An item is up for auction. Player 1 values the item at 3 while player 2 values the item at 5. Each player can bid either 0, 1 or 2. If player **i** bids more than player **j** then **i** wins the good and pays his bid, while the loser does not pay. If both players bid the same amount, then a coin is tossed to determine who the winner is, who gets the good and pays his bid while the loser pays nothing. Formulate the game in matrix form and answer the given subquestions.
Which player does not have strictly dominated strategy?
6406532786953.
Player 1
6406532786954.
Player 2
6406532786955.
None

Published solution

Rows are player 1 bids; columns are player 2 bids. Each pair is (player 1 payoff, player 2 payoff).\[\begin{array}{c|ccc} &0&1&2\\ 0&(3/2,5/2)&(0,4)&(0,3)\\ 1&(2,0)&(1,2)&(0,3)\\ 2&(1,0)&(1,0)&(1/2,3/2)\end{array}\] **1. Calculate the payoffs:** A higher bidder earns value minus bid; the loser earns zero. A tie at b gives expected payoff \((v_i-b)/2\), producing the displayed matrix. **2. Check pure-strategy strict dominance:** For player 2, bid 2 gives payoffs (3,3,1.5), strictly above bid 0’s (2.5,0,0). For player 1, no single alternative bid is strictly better than another at every column: bid 1 only weakly dominates 0, while bids 1 and 2 trade off gains. **3. State the convention-sensitive answer:** Under elimination by another pure strategy, player 1 has no strictly dominated strategy in the original matrix. **Answer: A — Player 1.** **Convention note:** The answer uses pure-strategy dominance, as the supplied key intends. If domination by mixed strategies is allowed, player 1’s bid 0 is strictly dominated by a mixture of 0.6 on bid 1 and 0.4 on bid 2: its payoffs (1.6,1,0.2) exceed (1.5,0,0). Under that broader definition, neither player lacks a strictly dominated strategy and option C would apply. The question does not state this restriction explicitly. A: **Correct:** Under pure-strategy comparisons, no row is strictly worse than another row in every column. B: **Incorrect:** Player 2’s bid 0 is strictly dominated by bid 2. C: **Incorrect:** Under the intended pure-strategy convention, player 1 does have the requested property.

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Question 230 MCQ · 3.0 marks

An item is up for auction. Player 1 values the item at 3 while player 2 values the item at 5. Each player can bid either 0, 1 or 2. If player **i** bids more than player **j** then **i** wins the good and pays his bid, while the loser does not pay. If both players bid the same amount, then a coin is tossed to determine who the winner is, who gets the good and pays his bid while the loser pays nothing. Formulate the game in matrix form and answer the given subquestions.
Which strategies survive Iterated Elimination of Strictly Dominated Strategy?
6406532786956.
(0, 0)
6406532786957.
(1, 1)
6406532786958.
(2, 2)
6406532786959.
None

Published solution

Rows are player 1 bids; columns are player 2 bids. Each pair is (player 1 payoff, player 2 payoff).\[\begin{array}{c|ccc} &0&1&2\\ 0&(3/2,5/2)&(0,4)&(0,3)\\ 1&(2,0)&(1,2)&(0,3)\\ 2&(1,0)&(1,0)&(1/2,3/2)\end{array}\] **1. Remove player 2’s bid 0:** Against player 1 bids 0,1,2, player 2’s bid 2 earns (3,3,1.5), strictly exceeding bid 0’s (2.5,0,0). **2. Remove player 1’s bid 0:** In remaining columns 1 and 2, player 1’s bid 0 gives (0,0), while bid 2 gives (1,0.5), both strictly greater. **3. Continue in the reduced game:** Against remaining rows 1 and 2, player 2’s bid 2 gives (3,1.5), strictly exceeding bid 1’s (2,0). With only column 2 left, player 1 prefers bid 2’s 0.5 to bid 1’s 0. **4. Identify survivors:** Each player is left with bid 2. The surviving profile is (2,2), with expected payoffs (0.5,1.5). **Answer: C — (2, 2).** A: **Incorrect:** Both bid-0 strategies are eliminated during the procedure. B: **Incorrect:** Bid 1 is eliminated for both players as the game is reduced. C: **Correct:** Iterated strict elimination leaves only bid 2 for each player. D: **Incorrect:** There is a surviving strategy for each player.

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Question 231 MSQ · 3.0 marks

(Hawk-Dove) The following game has been widely used in evolutionary biology to understand how “fighting” and “display” strategies by animals could coexist in a population. For a typical Hawk- Dove game there are resources to be gained (i.e. food, mates, territories, etc.) denoted as v. Each of two players can chooses to be aggressive, called “Hawk” (H), or can be compromising, called “Dove” (D). If both players choose H then they split the resources, but loose some payoff from injuries, denoted as k. Assume that k > v/2. If both choose D then they split the resources, but engage in some display of power that a display cost d, with d < v/2. Finally, if player i chooses H while j chooses D, then i gets all the resources while j leaves with no benefits and no costs. Describe the game as a game matrix and answer the following question. The outcomes cannot be supported as pure strategy Nash equilibrium, given v = 10, k = 6, and d = 4, is (are)
6406532786960.
(H, H)
6406532786961.
(H, D)
6406532786962.
(D, H)
6406532786963.
(D, D)

Published solution

Rows are player 1 actions; columns are player 2 actions. Each pair is (player 1 payoff, player 2 payoff).\[\begin{array}{c|cc}&H&D\\ H&(-1,-1)&(10,0)\\ D&(0,10)&(1,1)\end{array}\] **1. Calculate each outcome:** With v=10, k=6 and d=4, each player gets \(v/2-k=-1\) at HH and \(v/2-d=1\) at DD. A lone hawk gets 10 while the dove gets 0. **2. Find best responses:** Against H, D is better because 0>-1. Against D, H is better because 10>1. Thus HD and DH are the two pure-strategy Nash equilibria. **3. Select the outcomes that are not equilibria:** At HH either player can switch to D and improve to 0. At DD either can switch to H and improve to 10. Therefore select HH and DD. **Answer: A, D — (H, H); (D, D).** A: **Correct:** Select this outcome: either player can deviate from H to D, raising payoff from -1 to 0, so HH is not Nash. B: **Incorrect:** Do not select: the hawk prefers 10 to 1, and the dove prefers 0 to -1, so HD is Nash. C: **Incorrect:** Do not select: the dove prefers 0 to -1, and the hawk prefers 10 to 1, so DH is Nash. D: **Correct:** Select this outcome: either player can deviate from D to H, raising payoff from 1 to 10, so DD is not Nash.

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Question 232 MCQ · 1.0 marks

Determined to crack down on the drug trade, a city mayor puts more officers out on patrol to disrupt the business of drug dealers. A drug dealer in a neighborhood can work his trade either on a street corner or in the park. Each day, he decides where to set up shop, knowing that word about his location will travel among users. Because a good snitch is lacking, word does not travel to the police. The police officer on the beat then needs to decide whether she will patrol the park or the street corner, while not knowing where the drug dealer is hanging out that day. The decision of the officer and the dealer determine the extent of drug trades that day. Let suppose the total number of potential trades in the market is 100. A dealer's payoff is determined by the number of trades he consummates, while the officer’s payoff is based on the number of trades she disrupts. The table below illustrates the payoffs for both parties according to their respective strategies in the game.
Source diagram or notation
Based on the above data answer the given subquestions.
Choose the correct statement
6406532786964.
There is a unique Nash equilibrium in pure strategy
6406532786965.
There are finitely many Nash equilibria in this game in pure strategy
6406532786966.
There is no Nash equilibrium in this game in pure strategy
6406532786967.
None of these

Published solution

Rows are police choices; columns are dealer choices, with S=street and P=park. Each pair is (police payoff, dealer payoff).\[\begin{array}{c|cc}&S&P\\ S&(80,20)&(0,100)\\ P&(10,90)&(60,40)\end{array}\] **1. Find the officer’s best responses:** If the dealer chooses street, the officer prefers street (80>10). If the dealer chooses park, the officer prefers park (60>0). **2. Find the dealer’s best responses:** Against street patrol, the dealer prefers park (100>20). Against park patrol, the dealer prefers street (90>40). **3. Check mutual best responses:** In every cell at least one player benefits by switching. Therefore no pure-strategy Nash equilibrium exists. **Answer: C — There is no Nash equilibrium in this game in pure strategy.** **Convention note:** Literally zero is a finite number, so B is imprecise rather than logically disjoint from C. C states the exact conclusion and is the intended single best answer; B should say “a positive finite number” to avoid overlap. A: **Incorrect:** No cell is a mutual best response, so there is no unique pure equilibrium. B: **Incorrect:** The intended contrast is a positive finite number of pure equilibria; here the number is zero. C: **Correct:** Every pure profile permits a profitable unilateral deviation. D: **Incorrect:** The explicit no-pure-equilibrium alternative applies.

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Question 233 MCQ · 1.0 marks

Determined to crack down on the drug trade, a city mayor puts more officers out on patrol to disrupt the business of drug dealers. A drug dealer in a neighborhood can work his trade either on a street corner or in the park. Each day, he decides where to set up shop, knowing that word about his location will travel among users. Because a good snitch is lacking, word does not travel to the police. The police officer on the beat then needs to decide whether she will patrol the park or the street corner, while not knowing where the drug dealer is hanging out that day. The decision of the officer and the dealer determine the extent of drug trades that day. Let suppose the total number of potential trades in the market is 100. A dealer's payoff is determined by the number of trades he consummates, while the officer’s payoff is based on the number of trades she disrupts. The table below illustrates the payoffs for both parties according to their respective strategies in the game.
Source diagram or notation
Based on the above data answer the given subquestions.
Choose the correct statement
6406532786968.
There is a unique Nash equilibrium in this game
6406532786969.
There are finitely many Nash equilibria in this game
6406532786970.
There is no Nash equilibrium in this game
6406532786971.
None of these

Published solution

Rows are police choices; columns are dealer choices, with S=street and P=park. Each pair is (police payoff, dealer payoff).\[\begin{array}{c|cc}&S&P\\ S&(80,20)&(0,100)\\ P&(10,90)&(60,40)\end{array}\] **1. Make the dealer indifferent:** Let alpha be the officer’s probability of street patrol. The dealer’s street payoff is \(20\alpha+90(1-\alpha)=90-70\alpha\); its park payoff is \(100\alpha+40(1-\alpha)=40+60\alpha\). Equality gives \(\alpha=5/13\), hence park patrol probability 8/13. **2. Make the officer indifferent:** Let beta be the dealer’s probability of street. The officer’s street payoff is \(80\beta\); park payoff is \(10\beta+60(1-\beta)=60-50\beta\). Equality gives \(\beta=6/13\), hence dealer park probability 7/13. **3. Establish uniqueness:** There is no pure equilibrium, all best responses to pure actions are strict, and each indifference equation has a unique interior solution. Thus the unique equilibrium has officer mix (5/13,8/13) and dealer mix (6/13,7/13). **Answer: A — There is a unique Nash equilibrium in this game.** **Convention note:** The options overlap literally: a unique equilibrium is also finitely many. A is the more precise single best answer intended by the source. This equilibrium is in mixed, not pure, strategies. A: **Correct:** The two indifference equations identify exactly one mixed-strategy equilibrium. B: **Incorrect:** One is finite, so this is literally true but weaker than the explicit uniqueness statement; it is not the intended alternative. C: **Incorrect:** A mixed equilibrium exists even though no pure equilibrium does. D: **Incorrect:** The uniqueness alternative gives the exact result.

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Question 234 MCQ · 2.0 marks

Determined to crack down on the drug trade, a city mayor puts more officers out on patrol to disrupt the business of drug dealers. A drug dealer in a neighborhood can work his trade either on a street corner or in the park. Each day, he decides where to set up shop, knowing that word about his location will travel among users. Because a good snitch is lacking, word does not travel to the police. The police officer on the beat then needs to decide whether she will patrol the park or the street corner, while not knowing where the drug dealer is hanging out that day. The decision of the officer and the dealer determine the extent of drug trades that day. Let suppose the total number of potential trades in the market is 100. A dealer's payoff is determined by the number of trades he consummates, while the officer’s payoff is based on the number of trades she disrupts. The table below illustrates the payoffs for both parties according to their respective strategies in the game.
Source diagram or notation
Based on the above data answer the given subquestions.
What are the randomization probabilities of a police officer for patrolling the streets and patrolling the park respectively under equilibrium?
6406532786972.
6/13, 7/13
6406532786973.
7/13, 6/13
6406532786974.
5/13, 8/13
6406532786975.
8/13, 5/13

Published solution

Rows are police choices; columns are dealer choices, with S=street and P=park. Each pair is (police payoff, dealer payoff).\[\begin{array}{c|cc}&S&P\\ S&(80,20)&(0,100)\\ P&(10,90)&(60,40)\end{array}\] **1. Make the dealer indifferent:** Let alpha be the officer’s probability of street patrol. The dealer’s street payoff is \(20\alpha+90(1-\alpha)=90-70\alpha\); its park payoff is \(100\alpha+40(1-\alpha)=40+60\alpha\). Equality gives \(\alpha=5/13\), hence park patrol probability 8/13. **2. Make the officer indifferent:** Let beta be the dealer’s probability of street. The officer’s street payoff is \(80\beta\); park payoff is \(10\beta+60(1-\beta)=60-50\beta\). Equality gives \(\beta=6/13\), hence dealer park probability 7/13. **3. Establish uniqueness:** There is no pure equilibrium, all best responses to pure actions are strict, and each indifference equation has a unique interior solution. Thus the unique equilibrium has officer mix (5/13,8/13) and dealer mix (6/13,7/13). **Answer: C — 5/13, 8/13.** A: **Incorrect:** These are the dealer’s probabilities, not the officer’s. B: **Incorrect:** These are neither the officer’s street/park pair nor a dealer-indifference solution. C: **Correct:** This pair makes the dealer indifferent between its two locations. D: **Incorrect:** This reverses the officer’s correct street and park probabilities.

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Question 235 MCQ · 2.0 marks

Determined to crack down on the drug trade, a city mayor puts more officers out on patrol to disrupt the business of drug dealers. A drug dealer in a neighborhood can work his trade either on a street corner or in the park. Each day, he decides where to set up shop, knowing that word about his location will travel among users. Because a good snitch is lacking, word does not travel to the police. The police officer on the beat then needs to decide whether she will patrol the park or the street corner, while not knowing where the drug dealer is hanging out that day. The decision of the officer and the dealer determine the extent of drug trades that day. Let suppose the total number of potential trades in the market is 100. A dealer's payoff is determined by the number of trades he consummates, while the officer’s payoff is based on the number of trades she disrupts. The table below illustrates the payoffs for both parties according to their respective strategies in the game.
Source diagram or notation
Based on the above data answer the given subquestions.
The randomization probabilities of the drug dealer choosing between street and park respectively under equilibrium are
6406532786976.
7/13, 6/13
6406532786977.
6/13, 7/13
6406532786978.
4/13, 9/13
6406532786979.
9/13, 4/13

Published solution

Rows are police choices; columns are dealer choices, with S=street and P=park. Each pair is (police payoff, dealer payoff).\[\begin{array}{c|cc}&S&P\\ S&(80,20)&(0,100)\\ P&(10,90)&(60,40)\end{array}\] **1. Make the dealer indifferent:** Let alpha be the officer’s probability of street patrol. The dealer’s street payoff is \(20\alpha+90(1-\alpha)=90-70\alpha\); its park payoff is \(100\alpha+40(1-\alpha)=40+60\alpha\). Equality gives \(\alpha=5/13\), hence park patrol probability 8/13. **2. Make the officer indifferent:** Let beta be the dealer’s probability of street. The officer’s street payoff is \(80\beta\); park payoff is \(10\beta+60(1-\beta)=60-50\beta\). Equality gives \(\beta=6/13\), hence dealer park probability 7/13. **3. Establish uniqueness:** There is no pure equilibrium, all best responses to pure actions are strict, and each indifference equation has a unique interior solution. Thus the unique equilibrium has officer mix (5/13,8/13) and dealer mix (6/13,7/13). **Answer: B — 6/13, 7/13.** A: **Incorrect:** This reverses the dealer’s street and park probabilities. B: **Correct:** This makes the officer indifferent between the two patrol choices. C: **Incorrect:** At beta=4/13, officer street and park payoffs are unequal. D: **Incorrect:** At beta=9/13, officer street and park payoffs are unequal.

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Question 236 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
This is a game of
6406532786980.
Perfect information
6406532786981.
Imperfect information
6406532786982.
None
6406532786983.
Can’t be determined

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. Identify what each player knows:** Player 2 moves only after B, and player 1’s final decision occurs only after the history BD. Each moving player can identify the exact decision node. **2. Classify information:** Each information set contains a single decision node. The game therefore has perfect information. **Answer: A — Perfect information.** A: **Correct:** Every decision maker knows the full history when acting. B: **Incorrect:** No indistinguishable decision nodes or hidden past moves are specified. C: **Incorrect:** The game fits the perfect-information category. D: **Incorrect:** The sequence and observations determine the classification.

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Question 237 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
How many terminal nodes does this game have?
6406532786984.
3
6406532786985.
2
6406532786986.
4
6406532786987.
5

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. List the complete terminal histories:** The game can end after A, after BC, after BDE, or after BDF. **2. Count leaves:** These four histories end at four separate terminal nodes, with payoffs (2,0),(3,1),(0,0),(1,2). **Answer: C — 4.** A: **Incorrect:** This counts the three decision nodes, not the terminal leaves. B: **Incorrect:** The final E/F choices are not the only ways the game can end. C: **Correct:** The four terminal histories are A, BC, BDE and BDF. D: **Incorrect:** There is no fifth terminal history in the tree.

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Question 238 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
How many information sets does this game have?
6406532786988.
2
6406532786989.
3
6406532786990.
4
6406532786991.
1

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. Locate decision nodes:** There is an initial player 1 node, a player 2 node after B, and a later player 1 node after BD. **2. Count information sets:** Under perfect information each decision node is its own singleton information set, giving 3. Terminal nodes are not decision information sets. **Answer: B — 3.** A: **Incorrect:** This counts players rather than information sets; player 1 has two distinct decision situations. B: **Correct:** Each of the three decision nodes forms a separate information set. C: **Incorrect:** Four is the number of terminal nodes, not information sets. D: **Incorrect:** All decision nodes cannot share one information set across different players and histories.

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Question 239 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
How many pure strategies does player 1 have?
6406532786992.
1
6406532786993.
2
6406532786994.
3
6406532786995.
4

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. Use a complete contingent plan:** A pure strategy specifies what player 1 would do initially and what they would do later after BD, even if the later node is never reached. **2. Multiply independent choices:** There are 2 initial actions and 2 later actions, giving \(2\times2=4\) strategies: AE, AF, BE and BF. **Answer: D — 4.** A: **Incorrect:** Player 1 has choices at two separate decision nodes. B: **Incorrect:** This counts actions at a single node rather than complete plans. C: **Incorrect:** AE and AF remain distinct full strategies even though both stop play immediately. D: **Correct:** The four complete plans are AE, AF, BE and BF.

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Question 240 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
How many pure strategies does player 2 have?
6406532786996.
1
6406532786997.
2
6406532786998.
3
6406532786999.
4

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. Locate player 2’s choice:** Player 2 acts at only one information set, after player 1 chooses B. **2. List complete plans:** Choosing C or choosing D are the two possible pure strategies. No additional contingency for player 2 is needed. **Answer: B — 2.** A: **Incorrect:** Player 2 has two available actions, so there is more than one strategy. B: **Correct:** The complete strategy set is {C,D}. C: **Incorrect:** Player 2 has no third action or extra information set. D: **Incorrect:** Four is player 1’s strategy count, not player 2’s.

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Question 241 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
How many pure strategy Nash equilibria does this game have?
6406532787000.
1
6406532787001.
2
6406532787002.
3
6406532787003.
4

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] Rows are complete player 1 plans (initial action, later action); columns are player 2 plans. Each pair is (player 1 payoff, player 2 payoff).\[\begin{array}{c|cc}&C&D\\ AE&(2,0)&(2,0)\\ AF&(2,0)&(2,0)\\ BE&(3,1)&(0,0)\\ BF&(3,1)&(1,2)\end{array}\] **1. Find player 1’s best responses:** Against C, BE and BF earn 3, exceeding AE/AF’s 2. Against D, AE and AF earn 2, exceeding BE’s 0 and BF’s 1. **2. Find player 2’s best responses:** Against AE or AF, C and D both yield 0. Against BE, C is better (1>0). Against BF, D is better (2>1). **3. Intersect the best responses:** The pure equilibria are (AE,D), (AF,D), and (BE,C), giving exactly three. **Answer: C — 3.** A: **Incorrect:** This counts only one equilibrium and misses two other mutual best responses. B: **Incorrect:** There are two equilibria with initial A plus one with initial B. C: **Correct:** Exactly (AE,D), (AF,D) and (BE,C) are mutual best responses. D: **Incorrect:** (BF,C) is not an equilibrium because player 2 gains by switching to D.

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Question 242 MCQ · 2.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
Which one of the Nash equilibria is also a subgame perfect equilibrium?
6406532787004.
(AE, D)
6406532787005.
(AF, D)
6406532787006.
(BE, C)
6406532787007.
(BF, C)

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. Solve the last decision:** After BD, player 1 chooses F because 1>0. Any subgame-perfect strategy must prescribe F there, including off the equilibrium path. **2. Solve player 2’s decision:** Anticipating F, choosing D yields 2 while C yields 1, so player 2 chooses D. **3. Solve the initial decision:** Player 1 compares A’s payoff 2 with the continuation BF payoff 1 and chooses A. The full subgame-perfect strategy profile is (AF,D); the realized outcome is A with payoffs (2,0). **Answer: B — (AF, D).** A: **Incorrect:** Prescribing E after BD is not optimal in that subgame, since F gives player 1 a larger payoff. B: **Correct:** Every prescribed decision is optimal in its continuation subgame. C: **Incorrect:** After D, E is not credible; backward induction selects F and then D instead of C. D: **Incorrect:** Given the continuation F, player 2 prefers D to C, so this profile is not even Nash.

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Question 243 MCQ · 1.0 marks

Consider a two-player game in which player 1 can choose A or B. The game ends if he chooses A while it continues to player 2 if he chooses B. Player 2 can either choose C or D, with the game ending after C and continuing again with player 1 after D. Player 1 then can choose E or F, and then the game ends after each of these choices. Imagine that the payoffs following choice A by player 1 are (2, 0), following C by player 2 are (3, 1), following E by player 1 are (0, 0) and following F by player 1 are (1, 2) Model this as an extensive form game and answer the given subquestions:
No. of sub games this game has
6406532787008.
1
6406532787009.
2
6406532787010.
3
6406532787011.
4

Published solution

Payoffs are (player 1, player 2). Each downward arrow continues play; each rightward arrow ends it. All three decision nodes are singleton information sets.\[\begin{array}{rcl}P_1&\xrightarrow{A}&(2,0)\\ {\scriptstyle B}\downarrow&&\\ P_2&\xrightarrow{C}&(3,1)\\ {\scriptstyle D}\downarrow&&\\ P_1&\xrightarrow{E}&(0,0)\\ {\scriptstyle F}\downarrow&&\\ (1,2)&&\end{array}\] **1. Apply the subgame definition:** In this perfect-information tree, each decision node can start a subgame consisting of that node and all its successors. **2. List all roots:** They are the initial player 1 node, the player 2 node after B, and the player 1 node after BD. Counting the whole game gives 3 subgames; excluding it would leave 2 proper subgames. **Answer: C — 3.** **Convention note:** The standard count here includes the entire game, as the supplied answer does. The question does not ask specifically for proper subgames. A: **Incorrect:** This counts only the entire game and misses two continuation subgames. B: **Incorrect:** This is the number of proper subgames, excluding the whole game. C: **Correct:** There are three subgames when the whole game is included. D: **Incorrect:** Terminal nodes alone are not counted as strategic subgames in this convention.

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Question 244 MCQ · 2.0 marks

A firm (player 1) is considering entering an established industry with one incumbent firm (player 2). Player 1 must choose whether to enter or to not enter the industry. If player 1 enters the industry, then player 2 can either accommodate the entry, or fight the entry with a price war. Player 1’s most preferred outcome is entering with player 2 not fighting, and his least preferred outcome is entering with player 2 fighting. Player 2’s most preferred outcome is player 1 not entering, and his least preferred outcome is player 1 entering with player 2 fighting. Model this as an extensive form game tree (choose ordinal payoffs that represent the preferences) and answer the following questions. Strategies of Player 1: E: Entering the Industry, N: Not entering the Industry Strategies of Player 2: A: Accommodate, F: Fight. What is the subgame perfect equilibrium in this game?
6406532787012.
(N, F)
6406532787013.
(E, A)
6406532787014.
Both (N, F) and (E, A)
6406532787015.
**None**      

Published solution

One ordinal payoff assignment is: no entry (1,2), accommodated entry (2,1), and fought entry (0,0). Pairs are (entrant payoff, incumbent payoff); only their order matters.\[\begin{array}{rcl}P_1&\xrightarrow{N}&(1,2)\\ {\scriptstyle E}\downarrow&&\\ P_2&\xrightarrow{A}&(2,1)\\ {\scriptstyle F}\downarrow&&\\ (0,0)&&\end{array}\] **1. Represent the preferences:** The entrant ranks accommodated entry above no entry above fought entry. The incumbent ranks no entry above accommodation above fighting. The displayed ordinal payoffs respect both rankings. **2. Solve the incumbent’s subgame:** Once entry occurs, player 2 prefers accommodation to fighting, since accommodation is not its least-preferred outcome whereas fighting is. It therefore chooses A. **3. Solve the entrant’s decision:** Anticipating accommodation, player 1 prefers E to N. Thus the unique subgame-perfect equilibrium is (E,A), producing accommodated entry. **Answer: B — (E, A).** A: **Incorrect:** Fighting after entry is not credible: the incumbent would prefer accommodation in that subgame. B: **Correct:** Entry followed by accommodation is optimal at both decision nodes. C: **Incorrect:** The no-entry/fight profile can be Nash in the strategic form, but it is not subgame perfect. D: **Incorrect:** Option B is the backward-induction solution.

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